Serious Games Adaptation According to the Learner’s Performances

Amine Belahbib, Lotfi Elaachak, Mohamed Bouhorma, Othman Bakkali Yedri, Slimani Abdelali, Elouaai Fatiha

Abstract


Basically, serious games provides enjoyment and knowledge, several researches in this field have focused into joining these two proprieties and make the best balance between them, in order, to provide the best game and enjoyable game experience and ensure the learning of the needed knowledge. Players differ and their knowledge background can be a lot different from one to the other. This study focused on how the SG adapts and provide the needed knowledge and enjoyment. The game should analyze players behavior from different angles, thus it can add difficulty, information, immersion or enjoyment modules to fit the player skills/knowledge.

Keywords


e-learning; serious games; adaptation; neural network, decision tree

Full Text:

PDF


DOI: http://doi.org/10.11591/ijece.v7i1.pp451-459

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

International Journal of Electrical and Computer Engineering (IJECE)
p-ISSN 2088-8708, e-ISSN 2722-2578

This journal is published by the Institute of Advanced Engineering and Science (IAES) in collaboration with Intelektual Pustaka Media Utama (IPMU).