Peer-to-peer media streaming with HTML5

Ali Tariq Kalil Al-Khayyat, Sanabil A Mahmood

Abstract


The knowledge of web real-time communication (WebRTC) and how its customers and server operations are defined in this study. However, the world wide web consortium (W3C) and the internet engineering task force (IETF) have not yet approved an absolute signalling protocol or a complete API protocol to implement WebRTC and control communication planning. WebRTC requires some type of signalling mechanism. With Chrome, Firefox, and Opera, the primary objective is to create and implement a WebRTC video call across two clients (peers) in the real world while employing LAN and WAN (WAN). This study also demonstrated the design of the server (as an intermediary) and graphical user interface (GUI). Additionally, a signalling method for the peer-to-peer browser connection on the Node.js platform has been developed and successfully put into use. This paper will provide an understanding of web development and an ability to understand WebRTC technology. It will also discuss how to create WebRTC signalling mechanisms and build video conferencing, as well as how to increase design quality using QoE techniques.


Keywords


local area network; quality of experience; screen monitoring; system controlling; web real-time communication;



DOI: http://doi.org/10.11591/ijece.v13i2.pp%25p

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International Journal of Electrical and Computer Engineering (IJECE)
p-ISSN 2088-8708, e-ISSN 2722-2578