Gamification for Elementary Mathematics Learning in Indonesia

Yogi Udjaja, Vincent Sadino Guizot, Natalia Chandra

Abstract


The purpose of this research is to combine multimedia elements and mathematics learning material to a mathematic learning interactive application. Research and design methodology that used is Game Development Life Cycle (GDLC) which consist of initiation, pre-production, production, testing and release. Content inside the game is made using gamification and expert system concept. The result of this research is an interactive learning game to support student to understand mathematic materials. The purpose of this application is to help student to learn mathematic in an interactive and interesting way, to deliver mathematic material easily.

Keywords


elementary mathematics learning education; expert system; gamification; GDLC; indonesia; learning instrument

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DOI: http://doi.org/10.11591/ijece.v8i5.pp3860-3865

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International Journal of Electrical and Computer Engineering (IJECE)
p-ISSN 2088-8708, e-ISSN 2722-2578

This journal is published by the Institute of Advanced Engineering and Science (IAES) in collaboration with Intelektual Pustaka Media Utama (IPMU).