Exploring the relationship of learning engagement, learning interaction, and learning outcomes in gamified massive open online courses

Azizul Mohd Yusoff, Sazilah Salam, Siti Nurul Mahfuzah Mohamad, Bambang Pudjoatmodjo

Abstract


This study investigates the interplay between learning engagement, interaction, and outcomes within the context of gamified massive open online courses (G-MOOCs). By synthesizing literature on MOOCs, gamification, and user engagement, the research identifies significant correlations among these variables. Utilizing a structural equation model partial least squares (SEM-PLS) approach, the study analyzes data from a survey of Bachelor of Computer Science students at a technical and vocational education and training (TVET) public university. Results indicate that both learning engagement and interaction significantly influence learning outcomes, with optimal results achieved when both factors are high. These findings highlight the potential of gamification to enhance educational experiences and suggest directions for future research in gamified learning environments.

Keywords


Gamification; Learning engagement; Learning interaction; Learning outcomes; Online learning

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DOI: http://doi.org/10.11591/ijece.v16i3.pp1329-1338

Copyright (c) 2026 Azizul Mohd Yusoff, Sazilah Salam, Siti Nurul Mahfuzah Mohamad, Bambang Pudjoatmodjo

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International Journal of Electrical and Computer Engineering (IJECE)
p-ISSN 2088-8708, e-ISSN 2722-2578

This journal is published by theĀ Institute of Advanced Engineering and Science (IAES).